Size Matters in Space
About
Small shoot'em up game made from scratch with the Godot Engine 4.2.beta6 for the 1-BIT-JAM #2. Graphics made with Aseprite. The goal is to survive the asteroids as long as possible. Eject if you feel like you're too big to dodge, but you will lose out on firepower.
The aim for the jam is to make a simple arcade game. There's a few bugs that will remain unfixed until the voting ends. But I will fix them and expand the game mechanics once I get more time to work on it after the jam.
Controls
Keyboard
- Movement : arrow keys/WASD/ZQSD
- Eject : E key
- Shoot : Space key
- Restart : R (at Game Over)
- Pause : P
Controller
- Movement : D-pad
- Eject : Joypad button 3
(Top Action, Sony Triangle, Xbox Y, Nintendo X) - Shoot : Joypad button 1
(Bottom Action, Sony X, Xbox A, Nintendo B) - Restart/Pause : Joypad button 6
(Start, Xbox Menu, Nintendo +)
Status | In development |
Platforms | HTML5 |
Author | P. Kostic |
Genre | Shooter |
Made with | Godot, Aseprite |
Tags | 1-bit, Shoot 'Em Up |
Average session | A few seconds |
Inputs | Keyboard, Xbox controller |
Accessibility | Color-blind friendly, High-contrast, Textless |
Leave a comment
Log in with itch.io to leave a comment.